cellpaper
A slime-mould simulation living on the desktop wallpaper, at about three percent of one core.
Running continuously since it was built. Verified on GNOME 46 under Wayland.
What it simulates
Thousands of agents lay down a chemical trail and steer towards the trails they find, which is enough on its own to produce branching transport networks that keep rewiring themselves. It is the same behaviour a real slime mould uses to solve a maze.
Why it draws nothing
The obvious way to build this is a live-wallpaper extension that composites a window behind the desktop. That architecture is exactly what caused intermittent half-second cursor lag on this machine — a different extension using the same approach did the same thing — and the lightweight alternative other compositors offer is not implemented on this one.
So cellpaper never draws anything at all. It simulates headless and overwrites a single image file, and the compositor notices the file has changed and reloads it by itself. Between writes it does no extra work whatsoever, which is how a continuously animating desktop costs three percent of one core instead of a visible chunk of the machine.