mason
A bot that queues into the internet's oldest anarchy server, walks a very long way, and builds statues out of whatever it can dig up.
Reaches the build stage. Travel was the hard part and it works: queue, long-haul march, get clear of the highway, then build. It starts with empty hands — no stashes, no gear, no elytra, no priority queue.
The constraint that shapes everything
The account has nothing. No stash to resupply from, no gear, no elytra, and no queue priority, which means every run begins with a day of waiting and then a walk. Assuming any of those away would make the problem easy and the bot useless.
Elytra flight is out, because getting a pair means raiding an End City, which needs gear this account does not have. So it walks — through the nether, where one block covers eight overworld blocks. Twenty-five thousand nether blocks is about two hundred thousand overworld blocks, or roughly two hours of sprinting.
Getting off the highway matters more than distance
The obvious plan is to walk a long way from spawn. The better plan is to get off the road. The highways are paved and maintained absurdly far out — one runs past 600,000 blocks — which makes them the most travelled ground on the server and the most reliably griefed, trenched with TNT and cast in lava.
So after the long haul the bot turns and runs several thousand blocks perpendicular to its travel axis before it builds anything. A statue beside a highway is a statue somebody walks past this week.
Marching without supervision
The journey is made in short pathfinder hops along a fixed axis, checkpointed every few hundred blocks so a disconnect costs minutes rather than the whole run. It tunnels through anything the pathfinder refuses, steps around lava, and eats when hunger drops.
Building in the nether is the default, and for a practical reason: it needs no return portal, and netherrack breaks by hand, so the bot never depends on having a tool.